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1. [Suggestion] Nanite Injector lock on - in Feedback/Requests [original thread]
WASTED MERC wrote: auto rez if you have a nanite injector and are within a few meters the clone gets auto rezed if its auto rez, the recipient should be the one to determine if they want picked up or not, so that they dont get picked up by t...
- by SuperKing BigNuts - at 2013.06.09 09:13:00
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2. Ditch the grind, go ALL PASSIVE sp - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Having to grind is terrible for games in general. People should play because its fun, not because they feel the need to get some carrot dangling from a stick. I found this thread which is proposing a better idea ...
- by SuperKing BigNuts - at 2013.05.31 07:48:00
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3. Feedback - Events(Templar ManSlaughter and beyond) - in Feedback/Requests [original thread]
Ok, so most of the forum warriors should be aware of the Templar ManSlaughter event going live in the next few hours. I have some thoughts. Specific to Templar ManSlaughter : Based on what I understand of the Templar ManSlaughter event, it appe...
- by SuperKing BigNuts - at 2013.05.31 06:27:00
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4. Ditch the grind, go ALL PASSIVE sp - in Feedback/Requests [original thread]
people play call of honor with zero impact beyond their KDR... i believe abolishing active SP gain would do away with a large portion of the AFK campers it would do away with the imbalance of the strong getting stronger while the weak flounderin...
- by SuperKing BigNuts - at 2013.05.31 05:47:00
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5. [Suggestion] Nanite Injector lock on - in Feedback/Requests [original thread]
could make it function akin to faster locking swarm launcher, where you hold the r1/fire button to seek and lock target, and inject upon releasing r1... but this seems more like an ugly hack of a fix to the ACTUAL problem of keeping the corpse a...
- by SuperKing BigNuts - at 2013.05.14 14:53:00
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6. Amarr Logistics Suit - in Feedback/Requests [original thread]
but is gimped at being a PROPER logi bro(needle+rep tool+hive) all the way until proto.... with only 2x equip slots... and NO SIDEARM until proto either... i wouldnt have complaints about amarr logi if theyd been the 2equip assault the entire way,...
- by SuperKing BigNuts - at 2013.05.13 18:05:00
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7. Amarr Logistics Suit - in Feedback/Requests [original thread]
no one gonna mention that the amarr logistics is the ONLY logistics to not get 3 equip slots before proto? to be a GOOD logi... you need 1.8m sp into medium frame, then another 3.somethin mill into logistics to get a bloody nanohive... amarr log...
- by SuperKing BigNuts - at 2013.05.13 17:46:00
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8. Corporation Tax - in Feedback/Requests [original thread]
only made it to the end of page one, but the concept of corporation tax is very much necessary IMO. we are working for/running our very own vicious and cut-throat CORPORATIONS, who wont be able to support themselves if we rely on an honor system.....
- by SuperKing BigNuts - at 2013.05.11 14:08:00
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9. Why I Uninstalled DUST 514 from my PS3 - in Feedback/Requests [original thread]
i feel, as a non-deaf player, that a massive pop up list of commands would be awkward without a KB&M, you would have to stop what your doing in a fire fight to pull up a menu to tell people your being shot at when i can just scream into the mi...
- by SuperKing BigNuts - at 2012.10.10 03:42:00
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10. Crouching please change(not the button) - in Feedback/Requests [original thread]
being able to spint out of crouch would be both convenient and handy, and reverting to a crouch after a slight fall would also be convenient, falling 6 inches on some terrain, or finding that magical hiccup spot that forces you to keep falling for...
- by SuperKing BigNuts - at 2012.07.03 03:57:00
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11. Five Initial Thoughts after four hours of game play. - in Feedback/Requests [original thread]
the initial sniper sway is momentary, and reducable with, i believe, sniper proficiency skill. if your crouched the sway lasts a moment and becomes stable untill you rescope. i also believe this prevents people from 'quick scoping' as easily, but ...
- by SuperKing BigNuts - at 2012.07.03 03:52:00
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12. [Request] Merc Quarters - in Feedback/Requests [original thread]
getting dusties together in one room or a public chat channel should be 'relatively' simple, but how much connection issue would it cause? as for just a 'pretty view' i expect them to take their sweet time making a master piece, as is CCPs habits....
- by SuperKing BigNuts - at 2012.07.03 03:43:00
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13. I love dust 514, but I would like to see these changes if possible. - in Feedback/Requests [original thread]
theyre not likely to impliment the class groupings for skills, EVE and DUST arent about predefined classes and roles, you build your own. if you want an agile heavy suit, you CAN, if you want a super tanked scout suit you CAN, as long as the fitti...
- by SuperKing BigNuts - at 2012.07.03 03:27:00
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14. [Request] Forge gun charge visual indicator/vibration - in Feedback/Requests [original thread]
seems silly to remove functionality while replacement is still being finished...
- by SuperKing BigNuts - at 2012.07.03 03:07:00
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15. [Request] Forge gun charge visual indicator/vibration - in Feedback/Requests [original thread]
might be an 'unexpected feature' with the new build another thing that went missing was the slot loads data for dropsuits and vehicles
- by SuperKing BigNuts - at 2012.07.03 02:13:00
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16. [Feedback] Character building is so complicated I actually need a pen and paper ... - in Feedback/Requests [original thread]
Tus'sken Beebop wrote: Welcome to the EVE Universe. Its supposed to be sophisticated, as to weed out the unintellectual. lifes hard, its harder when your stupid, but it doesnt automatically stop all people from playing, but does manage to ma...
- by SuperKing BigNuts - at 2012.07.03 01:55:00
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17. [Request] Merc Quarters - in Feedback/Requests [original thread]
as far as ive bothered to look at the Captains Quarters in EVE Online, they have one for each major race, based on the race of the station(not sure if they have special pirate quarters or not but they still use empire faction models i believe so i...
- by SuperKing BigNuts - at 2012.07.03 01:52:00
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18. Walking in Station is awkward. - in Feedback/Requests [original thread]
Tehl Nahvah Ahrotahntee wrote: and they never let us up to the balcony. I guess that fits with 'no suicide in public areas' though. nice and why cant we back up at an appropriate speed? i want to ram someone into the wall and crush them wit...
- by SuperKing BigNuts - at 2012.07.03 01:33:00
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19. [Request] Forge gun charge visual indicator/vibration - in Feedback/Requests [original thread]
i agree that there should be some sort of charge-ready indication, especially on the charge sniper. your zoomed in most of the times, so if your rifles doing anything you will NEVER see it while sighting in... something akin to railguns perhaps? u...
- by SuperKing BigNuts - at 2012.07.03 01:30:00
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20. [Feedback] Character building is so complicated I actually need a pen and paper ... - in Feedback/Requests [original thread]
the quote, "heres your rubix cube, go f**k yourself" has been attached to EVE Online and embraced by some of the CCP staff even. CCP provides us with the tools and the location, prettymuch EVERYTHING else is up to us. how to play is for you to de...
- by SuperKing BigNuts - at 2012.07.03 01:24:00
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